GamingSteam Remote Play tests Pyrowave codec for lower-latency streaming
Valve’s experimental Pyrowave codec promises lower-latency Steam Remote Play, but uses 5–10 times more bandwidth and is best suited to gigabit wired networks.
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GamingValve’s experimental Pyrowave codec promises lower-latency Steam Remote Play, but uses 5–10 times more bandwidth and is best suited to gigabit wired networks.
Read article →